//sjield.c

#include <armor.h>

inherit SHIELD;

void create()
{
        set_name("牛皮盾", ({ "leather shield", "shield", "dun" }));
        set_weight(7000);
        /*if (clonep())
                set_default_object(__FILE__);
        else*/ 
        {
                set("material", "leather");
                set("unit", "面");
                set("value", 1200);
                set("armor_prop/armor", 5);
                set("armor_prop/defense", 3);
        }

        setup();
}